Wednesday, October 15, 2008

Things Learned When Traveling

I never liked traveling, in fact, I hate traveling.

When I was 5, I got lost in an airport in San Fransisco for 2 hours. That's 2 decades in infant-time.

When I went to school, I walk to take the bus to get to the bus stop of the bus that takes me to school.

I spend 4 hours staring at streets and buildings go by the window every day.

When I fly, the airlines lose my luggage about 60% of the time, regardless of me being extremely early, on time, or a bit late.

One time I whipped out my laptop to try to watch a TV show on the plane, my laptop stopped working. Forever.

But now, I travel for work, quite a bit for someone my age I suppose. I've learned some things about life, about myself, and about the world while traveling.

No matter how many cables I bring, I always forget the most important one. Like the one that charges the cellphone, or the other one that charges the cell phone.

Driving the nice rental cars makes me feel like I drive a tin can at home.

I always forget to take care of something in my house, whether its leaving a bowl of strawberries on my table while away for 3 weeks, or forgetting to throw out the ..... oh crap...

there are just so many necessities you can't bring with along, like an awesome internet connection, or your house.

I learn new things everyday (Oregon is tax free), and appreciate the pleasure I do not get when away (Like cable that i'm paying for right now).

While being padded down at the airport does not count as an adventure, traveling is interesting, challenging, and exciting.

Not being stuck in a cubical with the same annoying co-workers is a God send.

Every place is a new start, with new weather, new food, and new topics.

Traveling ....







... man, I hate traveling.

Saturday, October 11, 2008

OMG Starcraft 2 Trilogy

Everyone loves to bitch.
Take one look at the gaming consumers on forums, news blogs and online, they complain.

I guess it is harder to understand why you hate the latest developer decisions and let your mouth run wild (or your fingers, for that matter).

FFXIII going multi platform, Starcraft 2 going trilogy, man, think about it in a developer's shoes.


Developing for a game could be fun, emphasis on "could", whether or not one enjoys it is one thing, it is hard work, that's a given. Do you think you have it hard waiting for 5-6 years for your beloved game's sequel to come out? think about taking that time and WORKING on it.

Here's my point of view:

FFXIII going multi platform is a given:
Money.

When your brand, your job, and your project's success depends on a little thing people call "platform loyalty", you picked the wrong fucking company, friend. It is not about a "us VS them" mentality the console warring geeks keep sputing, its about who gets to play the game, obviously, the more the better.

Square's train of thought is easy to follow, PS3 Dev -> Localization + Platform Migration -> NA Dual Platform Release.

First of all, PS3 is still first, that means nobody is actually getting "screwed".
Second, has anyone read any reviews on the Dead Rising Wii port? It is (or will be) a fucking disaster due to the simple fact that the Wii is not powerful enough to maintain the fun-ness of the original Xbox 360 game. While things may not be so drastic as when comparing the PS3 to the 360, you get my point. And in the case where the Sqaure devs did not make FFXIII utilize the extra horse power of the PS3 over the 360 while making the game easily portable to the 360, then I fear that it will simply be a disaster for all of us.
Would you have rather Crysis be runnable on Pentium II's?

I didn't think so.


Starcraft II = Starcraft x3

The lately announced trilogy decision of Starcraft 2 made some waves on the Internet.
Expanding the time and resources needed for a growing project rather than shoving it out the door any given date is a much better idea similar to not moving people into a half built skyscraper.
It takes some guts for Blizzard to really push the rabid fans back as much as they did, and they seems to be getting some backlash for it, although they can easily eat it up.

Blizzard was never about suckering the money of their fans, give me a break, stop being so selfish and think about the kind of company Blizzard is. Blizzard is like the Northern fucking star in the game development industry. Remember the Patches for Diablo 2 almost 10 years after the game's initial release?

I Think that judgement should be halted until further information comes out.
Is "Starcraft 2" going to cost $50 x 3? and is StarCraft 2 actually going to be "A Game"? perhaps not in the sense that we use to know it. Pretty sure that nobody would complain if the Orange box was sold as 3 games instead of 1, as long as the price is right.
Content wise, I'm sure Blizzard can deliver, but to satisfactory? well, when have they let us down?

Finance wise? Lets just hope that either each of these trilogy episodes are fucking awsome, or they only cost $16.33 (with tax) each.

So before you sign (or create) some retarded online petition against game developer decisions, think about what exactly is going on on their end, and think about how much of an idiot you are.